When I looked at Dota 2 like a game, I wasn’t interested. When I started looking at it like a sport, it hooked me deeply.
In hindsight, maybe that Video Game Awards trailer wasn’t a great idea.
Epic Games’ Roger Collum concedes as much. “The VGAs came to us and said ‘Hey, you want to be on the show?’ we were like, ‘Well … yeah?’” said Collum, the lead producer for Fortnite. “Who’s gonna say no to that?” Nearly three years ago, Fortnite put out this teaser trailer at the Spike Video Game Awards, and when a game receives that kind of treatment many assume it’s ready to go in a year or so.
It wasn’t. And the silence surrounding Fortnite through 2012 and 2013, along with the departure of Epic’s all-star designer Cliff Bleszinski (who had introduced it at the show) led some to think Fortnite had gone to the realm of vaporware.
Borderlands creator Gearbox Software will release a new “hero shooter” called Battleborn that will combine first-person shooting with co-op combat, the developer announced today.
The game is set in the distant future, where “the only hope for the last star in a dying universe is a new breed of warriors who must put aside their differences to drive back an unstoppable menace.” Battleborn will feature a variety of playable heroes in a narrative-drive, co-op campaign, as well as competitive multiplayer matches. Gearbox Software president Randy Pitchford calls the game a “hero-shooter,” as opposed to Borderlands 2's style of “shooter-looter.”
It’s never too late to learn how to play Street Fighter.
In Patrick Miller’s new book, From Masher to Master: The Educated Video Game Enthusiast’s Fighting Game Primer, he helpfully breaks down the genre’s basic concepts and game theory into an easily digestible read — even if you haven’t seriously played a fighting game since Street Fighter 2 all-but defined the genre more than 20 years ago.
With some help from fellow fighting game enthusiasts, like Skullgirls developer Mike Zaimont, Seth Killian and other fighting game community veterans, Miller explains concepts like mixups and crossups, chains and combos, footsies and reversals, and much more. Whether you want to have a better understanding of how to play fighting games or just want to feel smarter during this weekend’s Evo fighting game championships, it’s worth the fun, informative read.
We’re publishing a slightly abridged version of the book’s first chapter with Miller’s permission. The full book is available to download for free in PDF format at Shoryuken.com. Versions formatted for ebook readers are forthcoming, Miller said.