A good racing game is able to produce in the most sedentary of us a believable sense of speed.
Need for Speed Most Wanted-developer Criterion Games are masters of speed (a word I desperately don’t want to use, but it fits). It understands that said speed should persist beyond the driver’s seat. The game shouldn’t step on the brakes.
In previous games, Criterion turned cities into race tracks, and friends into persistent competitors. In Need for Speed Most Wanted, the developer has further streamlined the structure of a racing game to maintain momentum, though it occasionally takes a wrong turn.
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