The magical possibilities of ordinary things served as an inspiration for Media Molecule’s hit PlayStation Vita adventure Tearaway, according to creative lead Rex Crowle.
Speaking at the DICE convention in Las Vegas today, Crowle talked about “using the ordinary to create extraordinary.” Tearaway, one of Polygon’s top ten games of 2013, takes place in a world made of paper and utilizes many of PlayStation Vita’s hardware functionality like the camera and back touchpad.
"We try to merge the player’s world with the world that they are playing with, to make something interesting out of the mundane," said Crowle. "We used paper but there are a lot of other materials available and I am sure players are delighted by them, rather than just another slippy-slidey world."
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