Super Smash Bros. will arrive on Nintendo 3DS this summer and Wii U this winter, director Masahiro Sakurai announced during a Nintendo Direct event today.
The 3DS version will run at 60 frames per second in stereoscopic 3D, Sakurai said. Assist characters will run at 30 frames per second.
Mario Kart 8’s antigravity tracks — sections of the race where players hover over the track with the help of magnets — are more than just eye candy, according to the game’s director Kosuke Yabuki and producer Hideki Kono. They’re designed to be used strategically to boost a player’s standing or to throw an opponent off the course.
Speaking during a roundtable discussion about the latest installment in the Mario Kart racing series for Wii U, which will launch on May 30, Kono said the developers’ main priority was creating interesting courses that encourage new and different ways of playing. When players enter antigravity sections, the wheels on their kart will turn up and to the sides, and they will race up walls, upside down and go through waterfalls without ever touching the ground. Some courses will force players onto the antigravity sections for parts of the race, while others will give players the option to choose which path they want to take.
Saying Nintendo has overcome certain technical hurdles, president Satoru Iwata announced that the company now plans to bring Nintendo DS titles to the Wii U GamePad through its Virtual Console service.
While Iwata didn’t announce which Nintendo DS titles would be supported on Wii U nor when we should expect them, he acknowledged that the rich software lineup of the DS could benefit the system’s Virtual Console lineup. In a presentation slide, Nintendo illustrated how the popular DS game Brain Age might appear on the GamePad’s screen.
Nintendo isn’t giving up on the touchscreen-equipped GamePad controller that’s included with every Wii U, president Satoru Iwata said at an investor and analyst briefing in Tokyo today.
Acknowledging that GamePad recognition is low and confusion about the controller being an accessory for the original Wii is an issue for Wii U — not to mention being an obstacle to a system price cut — Iwata said Nintendo isn’t giving up on the unique controller. Instead, he said, Nintendo is working to develop software that makes the most of the GamePad’s capabilities, according to the Wall Street Journal's liveblog of the meeting.